Maya
- Blendshapes
- Mental ray
- shading networks
- rapid animation
- live footage in maya
- render layers for live footage
- producing HDR images and light spheres
- creating custom rig for arm
- setting up shots for MM
- camera tracking
- object tracking
- MM pipeline
- recording camera attributes (Live footage camera)
- zbrush maya pipeline
- producing hi poly mesh with normal mapping
- zbrush workflow
- Particle system
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