Wednesday, October 27, 2010

Programs and pipeline - What Ive learnt

Programs:
Maya
  • Blendshapes
  • Mental ray
  • shading networks
  • rapid animation
  • live footage in maya
  • render layers for live footage
  • producing HDR images and light spheres
  • creating custom rig for arm
Matchmover
  • setting up shots for MM
  • camera tracking
  • object tracking
  • MM pipeline
  • recording camera attributes (Live footage camera)
Zbrush
  • zbrush maya pipeline
  • producing hi poly mesh with normal mapping
  • zbrush workflow
AFX
  • Particle system

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