This is the finalised shape for the CG arm, which will be an interesting composition of organic mutated flesh and black twisting branch like skeleton. Ive focused on a rather dramatic shape and size for the right arm as it has to look unusually large on the figure to essentially dominate the scene and and shift focus from the person to the limb itself as if it's in control of the body supporting and not vice-versa.
The idea of the arm as the dominant feature of the body, allows me to play with rigging effects such as quirky functions other than standard musculature, for instance, part of the arm could look as if its breathing independent of the hosts lungs or just some interesting muscle pulsating under skin.
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