First render test with textures and raytraced shadows applied inside light globe. Im fairly happy with the overall look of the arm at moment with the poly count just exceeding 100k (limit was 100k) and the normal maps are performing well as expect. The rigging and weight mapping will be the final part of preproduction and perhaps the most tedious, as the arm doesnt follow standard anatomical structure, I have to make up the general flexion and extension the limb will do. This will be achieved probably using a 2 IK chains (not using fk as time is limited) joined together with a dummy body and face to receive shadows that would fall onto the body and face in the actual footage.
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